Three regions. Thirty levels. Hunt the lowlands, challenge the veterans, then push into the elite heights. Every region brings a new tier of equipment.
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Middle: lowlands. South: veteran grounds. North: elite heights. Higher-level enemies grant more XP and gold; their level appears above them.
Trail gear at level 1, Relic gear at 10, Ascendant gear at 20. Combine rarity, blacksmith upgrades and your attribute build to take on tougher prey.
A powerful boss waits at the centre. XP and gold follow your damage contribution. Only 3–5 Rare+ equipment prizes are drawn across the whole raid.
Fight estimates use local gear at each region’s entry level, with armor included; actual battles depend on movement and enemy groups. Planning estimates for active solo hunting with a mixed build, regular equipment upgrades and 2.5 seconds between fights. Travel, deaths and competition add time; bosses can shorten it. Endgame continues with Ascendant rarities and upgrades to +20.